$egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. Follow. I use ELFX as my lighting mod without the enhancer or hardcore module. 1 Answer. So I've baked an ambient occlusion map for my model, and want to apply it now. ESPFE version available. 1. These differences are easily noted in the comparison below: Image 1: Scene rendered with Screen Space Ambient Occlusion. I am using a quest 2 and the black smear your talking about happens with my quest 1. Best effects for Skyrim SE available so far – MXAO – Ambient Occlusion with Indirect Lighting, RBM. It combines 4 effects in one - Fast FXAA, sharpening, depth of field and fast ambient occlusion - GitHub - rj200/Glamarye_Fast_Effects_for_ReShade: Designed for. r. Vanilla HDR + Stronger Vanilla Ambient Occlusion + Obsidian Weathers Fog and Snow Edition . 3D modes State Notes; Nvidia 3D Vision: vorpX: G3D, Z3D, DirectVR. Enable the resource pack Enable fabulous graphics Load a world Move. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked. View image Uploaded at 11:14 26 Dec 2022 . ceferluc. 181. I don't recommend using quality mode tho, decreased my fps by 25%. February 2018 edited February 2018 in General Discussions NWN:EE. If you own an Nvidia gpu, go in the Nvidia Control Panel, click on "Manage 3D settings" then "Program Settings", add TF2 if it isn't already in the list of games. Make the following changes in your skyrimprefs. sao radius [value] - fSAORadius. It is global and. But the shadows just look gray and flat at worst and like blown out colors of the color layer at best. Ambient Occlusion. Occlusion Culling Unity spends extra CPU time calculating stuff it can save GPU time by not needing to render. GTAO. Since the V-Ray Material doesn’t have a map slot for Ambient Occlusion maps, use them with V-Ray by multiplying the Ambient Occlusion Map by the Diffuse map you are using. INI tweaks to make ambient occlusion more intense. If a direct light shone on our roof, the area below the roof would be in the shadow. For Cycles, this is an expensive shader and can slow down render significantly. Fixed hand-light noise/brightness. 0 so the GUI is different than 2. Occlusion ambiante ¶. It is merely a texture multiplied on the color texture. Unique DLs. Spoiler unsolofran wrote: I have uninstalled it and the occlusion effects continue, in skyrimcustom. Reddit gives you the best of the internet in one place. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 9, 0. esp for enabling/disabling the mod . If you don't want it on a separate pass create a material with CoronaAO map inserted in. Each. Additionally, it exploits the resulting weights to perform adaptive sampling, based on the importance of. Vanilla and Hearthfire. Unchecking this option should result in a more intense bake, as well as make the settings work as expected. You just don't want them to overlap and waste the resources. Stronger Vanilla Ambient Occlusion. These are my settings I use, which you will need to add to your engine. occlusion just means being blocked by something. SKYRIM WITHOUT ENB/RESHADE: This is my perfomance graphics Overhaul with the following mods: Vanilla HDR Stronger Vanilla Ambient Occlusion Obsidian Weathers Fog and Snow Edition (choose your favorite weather mod) LUX This mods THOSE mods will take care of the lighting part. Basically I want to get rid of the famous SSAO odd grainy shadow effect on character. When you drill down to it though, whether it’s AO, SSAO, VXAO, HBAO, HDAO, or whatever it may be, it’s a. Though Watch Dogs doesn’t put as strong a focus on carjacking as its clear competitor – Grand Theft. 7z(Stronger Vanilla Ambient Occlusion - Plugin Version (ESPFE))folder 0KB. Add an ambient occlusion pass: Adding an ambient occlusion render pass is a two-step process. 181. [SIZE="6"]SweetGeDo64 [/SIZE] IMPORTANT UPDATES **Durante made improvements to the ambient occlusion injected by GeDoSaTo, for Dark Souls 2. The ambient occlusion on blocks flickers when you move. Everything is neater looking and fits in with the world, whereas IV+EFLC looks messy. The diffuse texture is the colour of the object without light effects. If you are draggin+dropping, make sure you are zoomed out, so that the image is placed exactly in the center. It would be a great help for me and others who face the same issue. Perhaps, try another enb where ssao is more subtle. You can also do ambient occlusion real-time, but that's more expensive. INI tweaks to make ambient occlusion more intense. Vanilla ambient occlusion (SSAO) solution without ENB for SSE. , 2016], a screen space effect suitable for use on a wide range of modern PC integrated and discrete GPUs. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. ESPFE version available. Reproduction Steps. 75. If Strive looks blurry and washed out on PC, then turn ON ambient occlusion. For. Download: Manual; 0 of 0 Marty McFly. Ambient occlusion A method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. These areas occlude (block out) ambient light Light that doesn’t come from any. Fixed skewing of POM on non-square surfaces. I’m using an altered version of I&A mod collection. You can manage a large number of weather variables, including all weather colours, DALC, ambient, skies, vanilla godrays, Imagespaces and more. Just FXAA, AO, DOF+Motion Blur (vanilla is grainy), and Bloom (vanilla is off-putting). It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. Your call though. Need more hard details. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. The bias should be as low as possible to have shadows on small areas like debris on the ground. Created by KaptainCnucklz . txt. Fixed support for PhysicsMod ocean waves (+foam). Baking ambient occlusion onto the texture: In this case, this texture is used as part of the material that is applied to the model. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. The performance. Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs. 0 so we can directly use the occlusion factor to scale the ambient lighting component. It's a potential occurrence with vanilla INIs too, just less apparent. If you'd like to tune things further to your liking and need a reference, these were Skyrim's default values: INI tweaks to make ambient occlusion more intense. This also occurs on a completely vanilla setup. INI tweaks to make ambient occlusion more intense. Ambient Occlusion. Ambient occlusion maps are supposed to be grayscaled. This effect approximates ambient occlusion in the current field of view. - Added an ingame option to adjust the noise amount of rain reflections. Designed for speed, this shader for ReShade is for people who can't just run everything at max settings but want good enough post-processing without costing much framerate. Ambient Occlusion. Download: Manual; 0 of 0 File information. Render the scene using the ambient_occlusion shader. Uses directional ambient colours instead of the ambient colour. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. Under Profiles select Elder Scrolls V: Skyrim. That way you can bracket all your effects with it and then use it as a global. - Updated waving lilypads to be in sync with waving water. Method=1. If you're using an ENB then open the enbseries. ESPFE version available. . I followed this tutorial for Screen-Space Ambient Occlusion (SSAO), but it seems like something is not working as it should. How to check you are using the latest Enscape version. Controls how fast the ambient occlusion fades away with distance in proportion to its radius. Reopened; MC-249342 Ambient Occlusion is hexagonal. Settings from nvidia control panel. Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. g. So I've baked an ambient occlusion map for my model, and want to apply it now. 0. 9. Turning off ambient occlusion gets rid of the effected shadows, but the game looks flat af without it. Grass Lighting. Stronger Vanilla Ambient Occlusion; Stronger Vanilla Ambient Occlusion. Other Information. Stronger Vanilla Ambient Occlusion Could someone port this? Open perms and it seems like its just a simple INI tweak. It is recommended to be left enabled as it improves visual quality with very little performance loss. As I said though it can still happen with vanilla settings. Ambient Occlusion (AO) 3 •Exposure to ambient lighting •AO value at a point on 3D scene: is its exposure to the ambient lighting, or (1 –shadow) cast by the scene. 30 kudos. ». Use this if you'd rather just have a plugin that loads the tweaks at runtime. js library):Nvidia Profile Inspector (NPI) is an open source third-party tool created for pulling up and editing application profiles within the Nvidia display drivers. Defaults to 85%. Heavy Ambient Occlusion is a small mod to make the built in FO4 Ambient Occlusion look better. For me, both of them are not good enough: SSAO is too inaccurate. So it doesn’t have separate textures as it just uses vanilla ebony armor textures with an ore cubemap, the problem with this though is if you have a armor mod that changes ebony or anything that changes ore/cubemaps, it’ll also change this mods textures. Gameplay changes: Separate character saves just like Fallout 4. Supposedly is only a problem on Xbox and PC, but not PlayStation, and also when using 4K resolution. While not physically accurate (for that use full global illumination) What is it?: It is a way to make objects in a scene look more realistic. I really like the new ambient occlusion. com] The pictures do not do the enhancement justice since it is quite subtle. Performance impact should be negligible, if any at all. Ambient occlusion is an approximation of global illumination that emulates the complex interactions between the diffuse inter-reflections of objects. The mod also bundles SMAA for anti-aliasing (newer ENBs require you to disable hardware AA). This effect approximates ambient occlusion in the current field of view. No more candles lighting up half a huge room. Stronger Vanilla Ambient Occlusion. ceferluc. If you own an Nvidia gpu, go in the Nvidia Control Panel, click on "Manage 3D settings" then "Program Settings", add TF2 if it isn't already in the list of games. An area should only be black if there's no direct light shining on it, and it's in a very sharp corner. Learn more. The Ambient Occlusion shader computes how much the hemisphere above the shading point is occluded. Heavy Ambient Occlusion is a small mod to make the built in FO4 Ambient Occlusion look better. Open the node editor, enable Use nodes and do the following: The RGB Curves node controls the contrast and the darkness of the AO, which can be helpful. I seen this used in a video called " NO ENB - Skyrim EXTREME GRAPHICS Without ENB, with 9 MODS ", that showcased the mod Stronger Vanilla Ambient Occlusion, along with a few other mods that are already on Xbox. Decrease the AmbientMinLevel to increase the effect. The result of Louis’s work is a more accurate Ambient Occlusion technique, with weighty shadows that are better defined, more accurate, and more visible. Zero is no occlusion effect. Is there a SETH (Strong Exponential Time Hypothesis) for CSP (Constraint Satisfaction Problem)? Savoir with Circumflex How to explain typical number of publications during a PhD in a grant application?. 6. Blender Manual - "Shader To RGB":AO is much better quality and more demanding than in-game AO. 2 Answers. Launcher will edit the config files automatically to support the texture pack. Endorsements. On the left we have the vanilla screen and on the right we have the one with ambient. Endorsements. Place into Minecraft resource packs folder and apply. 07 August 2023, 9:39PM. 11/23/2004 1. ago. 149. ini file. 1998], where the visibility function V of ambient occlusion (Equation 1) is replaced by a function of distance, giving the obscuranceW: W(x,n):= 1 π Z Ω ρ(d(x,ω))bω·ncdω (2) In above d(x,ω) refers to the distance of the first intersection whenthat compute ambient occlusion numerically, we frame the problem of volumetric ambient occlusion as a supervised learning problem. Endorsements. tl;dr there is a heavily-optimized Reshade shader that combines several effects into 1 pass. Adds Ambient Occlusion (SSAO) for greatly improved graphics. If a block is removed/placed, applying the changes in AO are as easy as changing the UV-coordinates of the 8 adjacent blocks. ini file back to High. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Vanilla UVs This restores the vanilla material and noise UVs for our new snow materials used on walkways. It is a global model, meaning that every object's lighting is not processed by itself, but instead influences and is influenced by everything else. Screen Space Ambient Occlusion ( SSAO) works by examining an onscreen pixel, and then comparing its location in a depth buffer to the pixels around it. Showing the difference with ambient occlusion set to quality and off. It appears as a speckling/shimmering/moirée effect on any transparent meshes that Rudy ENB's Ambient-Occlusion get's applied to, like trees and grasses and whatnot. So, I will no longer be recommending a specific, old variant of the SSAO. The red channel of this texture is used as the ambient occlusion map. I used the r12. Different types of ambient occlusion have been developed throughout the years, alongside new graphics cards. r. . Although a number of publicAmbient occlusion can usually have a maximum distance set for the rays, so that only nearby objects will cause the surface to darken. ENB does this effect instead. The aoMap requires a second set of UVs. Now, one can criticize some Screen Space Ambient Occlusion implementations, but in general it has been critical for games to make the world look more grounded. You signed in with another tab or window. It defaults to about 70% - roughly vanilla volume. Ambient Occlusion is now known as BetterLight, which is basically a complete rewrite of AO but now incorporating light smoothing. Launcher will edit the config files automatically to support the texture pack. Marty McFly. (Will also add small texture transition fixes the same way) Share. If I use LOW preset with mat_bumpmap setted to 1, it will turn on AO. Ambient Occlusion “Ambient Occlusion” is a graphical option that is found within the game’s graphics menu and this option is usually greyed out for most games in the control panel. 318: Added automatic computation of directional ambient which depends from sky and direct light properties. home Skyrim Special Edition. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. News; Statistics; Careers; About us; Premium features; Discover . A good outdoor mid-day color is RGB (0. Turn off Ambient Occlusion, and then turn on back on the vanilla ambient occlusion. ini file and set EnableAmbientOcclusion=false. As you can see from the screenshot, there is some pattern in the darker areas where ambient occlusion is most evident. 1. When the sun is out, lights are brighter than Vanilla. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow. This technique does not create true ambient occlusion but rather tries to create semi-realistic shadows by using a pixel-level analysis. Display options > Use fake. Endorsements. GTAO. 1. Display options > Hardware renderer > Postprocessing > Ambient occlusion quality: Medium. I based my settings off of Kukekokaki's settings. May the roads lead you to warm sands. View image Uploaded at 20:08 25 Dec 2022 . Solas is one of the first shaderpacks to achieve the goal of super fast per-block colored lighting in Minecraft. The biggest advantage of splitting "Occlusion Probes" and "Light Probes" is that you could use "Occlusion Probes" as some kind of "Voxel Based Occlusion Maps" and you do not need baking the ambient lighting color in it. You can achieve the Ambient Occlusion effect in two ways: in real-time as a full-screen post-processing. Vanilla Screencap. Troubleshooting: If you don't see a difference, make sure your StarfieldPrefs. See the comparison screenshots on. INI tweaks to make ambient occlusion more intense. When compared with Screen Space Ambient Occlusion (SSAO), RTAO grounds objects and adds depth to the scene to produce natural looking shadowing in indirectly lit areas. I recommend you render the AO pass and do it in post-production for more control. Higher values mean less noise. Because the ambient occlusion effect is insignificant or not applied, the brightness of some objects is exaggerated. When it comes time to apply the ambient light, you sample the ambient occlusion texture you prepared earlier in the frame, use it to modulate the ambient term. Using Subdivision in the Hydra Viewer. Load this resource pack with Sodium, and jukebox will become absolutely dark. Texmod: This allows for texture. The purpose is that you can control how much AO each object has. Pages 1 ; 2 ; VORTEX. 4. Ambient Occlusion is a shading and rendering technique used in 3D graphics, modeling, and animation. 4. From what i can read: " Ambient Occlusion: This setting can be used to force Ambient Occlusion (AO) in supported games. Hence the prefix 'Screen Space' to the algorithm name. Configure BethINI to “High” Setting Step 2. ESPFE version available. These enable the Ground Truth Ambient Occlusion (GTAO) feature. To maintain playable framerates, it is not. (However, if the scene consists only of a few undisplaced. Last updated 13 December 2022 12:54PM. Use Ambient Occlusion flag 0x00000032 instead; Download and run Nvidia Profile Inspector. A translation is available here. This is with SSAO disabled in the launcher. It is commonly used to add a global illumination look to rendered images. However, keeping it on won't degrade image quality either. That side, the rain occlusion in FO4 is glitchy already. 4. Created by KaptainCnucklz . ESPFE version available. Strange shadow lines when vanilla ambient occlusion is enabled. ini. 0. For example, I’d like everything but the grass to have ambient occlusion enabled. Light Direction & Angle: How They Affect A Scene. This paper introduces Multi-view Ambient Occlusion, a generic per-fragment view weighting scheme for evaluating screen-space occlusion or obscurance using multiple, arbitrary views, such as the readily available shadow maps. ESP flagged ESL. Even though the MakeUp Ultra Fast shader doesn’t change the game drastically, it is a great option for Minecraft 1. It is especially apparent when looking at the ground. light and shadow in art, occlusion shadow/ambient occlusion. Fixed shadow-only not working in Nether/End. sao bias [value] - fSAOBias. Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. Defaults to 85%. Nexus Mods . About this image. zip below. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Here's an example of ambient occlusion in vanilla: And with sodium: It seems as if sodium applies the more extensive vanilla corner to all blocks, but this seems a tad excessive and darkens too much area. I like to disable it for more fps im my RX 550. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior. Ambient light (as defined here) is a type of light that affects every piece of geometry with the same intensity. BardOrpheus • • 4 days ago. Ambient Occlusion should be the first or second setting. Select the geometry using the scene graph or viewer. But AO and DoF alone doesn't really make Skyrim look much better. Marty McFly. In this short video, we talk about what Ambient Occlusion is and how it can be useful when developing your game Subscribe: Realtime Strategies for Accurate Indirect OcclusionThe AO should only affect the ambient term of the lighting equation, and shouldn't be anywhere near as strong as the example screenshot. It appears as a speckling/shimmering/moirée effect on any transparent meshes that Rudy ENB's Ambient-Occlusion get's applied to, like trees and grasses and whatnot. Per definition. Fixed rendering of block selection, leashes, & fishing lines. Ambient occlusion is a technology that calculates and approximates the appropriate brightness in the in-game lighting, bringing players closer to reality in the digital world. Dahveed. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique. For better performance, you can go as hard as ~20% of your original resolution, but I. Unique DLs. Grass Collision. Ambient Occlusion. they work fine together, and considering OR has certain shader effects - and engine modifications - that ENB 0. Also, please upload your ini files, tell us about your mod manager, etc. Then, try setting your in-game ambient occlusion to something else, like. You signed out in another tab or window. When compared with Screen Space Ambient Occlusion (SSAO), RTAO grounds objects and adds depth to the scene to produce natural looking shadowing in indirectly lit areas. 181. INI tweaks to make ambient occlusion more intense. - Moved Ambient occlusion to the new shading section. The ambient occlusion texture is a map that shows the shadows on an object if it was evenly lid from all sides (basically it tells us how much a factor ambient light should be on each position). 2MB ; 1. The main benefit of GTAO over other screen space. 3:Now go back to the 'Ambient Car Sounds' folder and go into each vehicle folder (Banshee. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. Hey guys, I’ve been searching days for a solution to this without success. This is not physically realistic, but it gives an approximation to the lighting in a real scene, where light is reflected from the objects in the scene so that they are all lit by second hand light. Place into Minecraft resource packs folder and apply. bSAOEnable=(0,1) bScreenSpaceReflectionEnabled [edit | edit source]The Mechanism Behind Ambient Occlusion. Enhanced Vanilla Trees (EVT) is a mod that aims to enhance the vanilla experience. I just wanted to share what worked for my shadow striping issue in case it can help anyone else, all shadow striping. Default is `1`. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. Therefore, the second stage applies a cheaper but stronger filter to the recently disoccluded pixels with low tspp to smooth out the initial noisy AO. GTAO. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. So for me this version is not. The performance and scalability allows almost GI-like scenes in. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. An ini tweak. This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures. bSAOEnable toggles the use of screen-space ambient occlusion (SSAO), a technique that calculates an approximation of indirect lighting at the corners of objects. Defaults to 85%. First, we add the render element itself (Extra Tex) and then connect it with the right node (VRay Dirt). First reported by Reaper Lord in a support thread,. . TLDR; turning off SSAO Ambient Occlusion in the INI fixed my Skyrim SE shadow striping issue completely. Chromatic aberration. Note that we subtract the occlusion factor from 1. - Tweaked vanilla ambient occlusion. . Screen Space Ambient Occlusion (SSAO, 스크린 스페이스 앰비언트 오클루전)은 빛의 차폐로 인한 감쇠 근사치를 구하는 이펙트입니다. Straylight does this though. AOMixing - This settings is used to change the way the vanilla AO and ENB AO should be mixed (if you still have the vanilla AO enabled). In graphics, ambient occlusion is simply the point at which an object stops light from a source, as well as the point in which an object throws light or shadow in its created world. 2 and 3 do modulation, but produce less a realistic effect. Reproduction Steps. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. The next generation of Enhanced Shaders for Fallout New Vegas, built on ENBseries technology. This is the mode of ambient occlusion initially implemented by Crytek at launch. FalloffEnd=300. By default, the ambient light color (world) is black, simulating midnight in the basement during a power outage. It is what adds depth to a scene in a video game like Crysis or a movie like Pixar's Monsters University. Uploaded by. In any lighting scheme, cast shadows are a compositional and mood element that should be considered and planned. ini [Display]Understanding Ambient Occlusion. If you want a colored map, change the bake type to combined or color (I use Blender 3. Currently, I have a material, which I've added two textures to: A color map. Endorsements. The SSAO in UE4 is well optimized and usually runs fast but you can encounter serious slow-downs when using a large SSAO radius. Basically a weaker and less detailed version of the vanilla HBAO+. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. 24th, 2015. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. Just select your character's name and it lists only the saves for that character. Cheetah ETC) and drag the . 2 -) max9 and vray 1. Sorted by: 3. Stronger Vanilla Ambient Occlusion Could someone port this? Open perms and it seems like its just a simple INI tweak Vote 0 0 comments Best Add a Comment More posts from r/SkyrimModsXbox 23K subscribers Zen_Shot • 2 days ago And they said it's not a real RPG. Half-Life 2 Lambda Reshade V. The bias should be as low as possible to have shadows on small areas like debris on the ground. This is the look with. 18 October 2023, 7:38PM. HDR provides ambient occlusion with a strong emphasis to lights and shadows. This preset does not use vanilla game Ambient Occlusion at all. ESPFE version available. As of Godot 4, Environment performance/quality settings are defined in the. The goal of ambient occlusion for volume rendering is to extend the basic absorption and emission illumination model, introducing scattering effects [2], [14]. 30-35 FPS in video, but 55-60 ingame on 1920*1200, Core i7@4500 & SLIx480GTX with VSync, 30-40 on single 480GTX-----NEW! NEW beta driver NEW! Adds NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim. ENB's AO has better quality, but is also WAY more expensive performance-wise. Unique DLs-- Total DLs-- Total views-- Version. You can adjust its strength via enb menu in thr "ssao" section below main effects, so it doesn't look pitch black in the corners and this issue doesn't look that distractive. Defaults to 85%. Ambient occlusion shading is actually fake indirect shadows that are added into. Good vanilla makes chocolate, fruit, nuts, sugar and butter all taste better. You can maybe try leaving out the fSAOBias tweak if you want, which should lessen it's likelihood. INI tweaks to make ambient occlusion more intense. The most BALANCED and. Turn off EnablePostPassShader, this makes the saturation go up, but you can lower it in the ENBEFFECT. In 2007, Crytek published a technique called screen-space ambient occlusion (SSAO) for use in their title Crysis. AmbientOcclusion. High-Quality Ambient Occlusion. Put this in your Fallout4Custom. It is better quality and runs twice as fast. ceferluc. Good enough if you like strong AO without ENB. Showing the difference with ambient occlusion set to quality and off. This user has not added anything about themselves.